Let’s select the rotor head that I’ve created. It’s going to ask us to select a component to transform (or move). We’re going to start by adding a new transformation at the top of the page. Intro to the Animation workspace – – Top bar contains tools – Left bar contains your browser – Workspace is where you see your model – Animation timeline is where you’re going to control your various animation elements Now let’s create a simple animation. This workspace contains a different toolset than the design workspace, which is more focused on helping you create animations. To start off, we’re going to want to change to the animation workspace. One thing to note is that I needed to take the rotor geometry and put it into its own component for this animation to work as the rotors need to animate independently from the rest of the model. It’s not ideal, but it will work for this application. I will link to it in the notes below, but there was a bit of re-work involved for this application. To start off, this is an FBX model I downloaded from Turbosquid for free and imported. In today’s video, we’re going to start talking about the animation tools inside of Autodesk Fusion 360 and how to use them to generate moving animations!ĭo you like these Fusion 360 Tutorials? Make sure to subscribe to my YouTube channel to stay up to date on the newest videos! Subscribe Here – The Fusion Essentials YouTube Channel
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